My Role(S):
Level Designer + Systems Designer + Asset Implementer
Project Information:
This project's goal was to create an assassination level based around a desert town that allows for replayability, and player agency. There are a total of 4 main routes to take, all including a different level of challenge and available experimentation in patrolled/combat areas. 

All art besides the landscape was used from an UE MArketplace kit, as well as a base Ai FPS Kit for enemies. However I Scripted a cover system to work along side the AI and player. 
Town Overlook (at Entrance)
Town Overlook (at Entrance)
Player Start and Controls Tutorial
Player Start and Controls Tutorial
Unlit and Progress Shots
Town Overview - Unlit
Town Overview - Unlit
Town Entrence
Town Entrence
Main Street
Main Street
Main Street Mid Section
Main Street Mid Section
First Street to East Street
First Street to East Street
End of First Street
End of First Street
West Path Mid Section
West Path Mid Section
Second Street off of Main Street
Second Street off of Main Street
Town Center
Town Center
End of Main Street looking toward Town Center
End of Main Street looking toward Town Center
End of Main Street Facing South
End of Main Street Facing South
Cover System (Purple Barriers)
Cover System (Purple Barriers)
Final Images
Town Overlook
Town Overlook
Town view from East side
Town view from East side
Entire Map Overview
Entire Map Overview
Town Entrance (Main and First Street)
Town Entrance (Main and First Street)
Town Center Overview
Town Center Overview
West Path Overview
West Path Overview
Second Street
Second Street
West Path Mid Section
West Path Mid Section
West Path looking toward Main Street
West Path looking toward Main Street
Main Street and Second Street view
Main Street and Second Street view
What I learned:

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