My Role(S):
Level Designer + Systems Designer + Asset Implementer
Project Information:
This project's goal Is to create an assassination level based around a desert town that allows for replayability, and player agency. There are a total of 4 main routes to take, all including a different level of challenge and available experimentation in patrolled/combat areas.
All art besides the landscape was used from an UE MArketplace kit, as well as a base Ai FPS Kit for enemies. However I Scripted a cover system to work along side the AI and player.
Unlit and Progress Shots
Final Images
Summary:
- Designed town with a mixed-use design philosophy.
- Sculpted landscape of surrounding mountain ranges and a plateau edge.
- Programmed Enemy AI movement using UE blueprinting + behavior trees.
- Designed & programmed Barrier System using designated models.