My Role(S):
World/Level Designer + Environment Artist + Systems Designer
Project Information:
Descend into the heart-pounding chaos of "Beneath the Badlands," an explosive first-person shooter that throws you into the boots of Aster, the relentless bounty hunter of an alternate North American frontier. In a landscape twisted by steampunk innovation and mechanical monstrosities, society clings to a precarious balance between man and machine. Embark on an adrenaline-fueled quest through treacherous caverns ravaged by a relentless plague, an unholy spawn of mutation that has transformed the flora and fauna into a nightmarish underworld.

DevLog Images - Weeks 1-3

Blockout 1

Blockout 2 with Landscape Additions

Landscape and Blockout 3

FInal Blockout
Landscape Additions - Week 3-4
Final Images
*Images were taken without H-Fog, Lumen, or Particles*

Map Overview

A Team Spawn

B Team Spawn

B Team South Path

A Team North Path

B Team North Path

B Team Mid

A Team Mid

Map Center 1

Map Center 2

View of Team A Side of Map

View of Team B Side of Map
Summary:
- Created all models, textures, and landscape.
- Designed and iteratedĀ Outpost layout for multiplayer VS.
- Created low gravity physics + coexistence with heavy player weight.
- Designed surrounding Outpost area to serve as an approachable Open World POI.