My Role(S):
World/Level Designer + Environment Artist + Systems Designer
Project Information:
Descend into the heart-pounding chaos of "Beneath the Badlands," an explosive first-person shooter that throws you into the boots of Aster, the relentless bounty hunter of an alternate North American frontier. In a landscape twisted by steampunk innovation and mechanical monstrosities, society clings to a precarious balance between man and machine. Embark on an adrenaline-fueled quest through treacherous caverns ravaged by a relentless plague, an unholy spawn of mutation that has transformed the flora and fauna into a nightmarish underworld.

DevLog Images - Weeks 1-3
Blockout 1
Blockout 1
Blockout 2 with Landscape Additions
Blockout 2 with Landscape Additions
Landscape and Blockout 3
Landscape and Blockout 3
FInal Blockout
FInal Blockout
Landscape Additions - Week 3-4
Textures and Secondary Mesh Implementation
Final Images
*Images were taken without H-Fog, Lumen, or Particles*
Map Overview
Map Overview
A Team Spawn
A Team Spawn
B Team Spawn
B Team Spawn
B Team South Path
B Team South Path
A Team North Path
A Team North Path
B Team North Path
B Team North Path
B Team Mid
B Team Mid
A Team Mid
A Team Mid
Map Center 1
Map Center 1
Map Center 2
Map Center 2
View of Team A Side of Map
View of Team A Side of Map
View of Team B Side of Map
View of Team B Side of Map
Summary:
- Created all models, textures, and landscape.
- Designed and iteratedĀ Outpost layout for multiplayer VS.
- Created low gravity physics + coexistence with heavy player weight.
- Designed surrounding Outpost area to serve as an approachable Open World POI.

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